Sunday, September 9, 2007

uh-oh

Some other information about Second Life to ponder according to a Wall Street Journal story:

* A large percentage of online game players said their virtual friends are equal to or better than their real friends.

* More than a quarter of them said the emotional highlight of the past week happened in a computer world.

* A typical game player spends 20 to 40 hours a week in a virtual world.

* Studies suggest that, on a neurological level, players don't distinguish between real life and virtual relationships. If you get dumped by your virtual lover, it appears to hurt just as bad.

* Addiction to interactive fantasy role-playing games is under study by the American Medical Association.

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