Saturday, December 1, 2007

Virtual Worlds 2007

the Virtual Worlds conference will take place April3-4, 2008 in New York City.

Did you know that...

Over $1 Billion has been invested in 35 virtual world companies from October 2006 to October 2007??!

Here's the Press Release

Sunday, November 11, 2007

do real-life laws stretch into virtual worlds?

one of the things that has second life moving so quickly is the fact that there are very few regulations. obviously there are good things and bad things about having few regulations... but i was wondering how many real-life laws actually applied to things that happened in second life.

here's an interesting article i found. the author talks about the possibility of terrorist escaping wiretaps by using World of Warcraft or Second Life to make plans... because then they could always say "hey it's a virtual world, i was only PRETENDING". it brought up some great points, and i def. think this will probably be a bigger deal in the near future.

Thursday, November 8, 2007

facebook - so last election?


Sorry, 2008 candidates. Your Facebook and MySpace accounts are so last campaign season. The newest trend this election season? Campaigning outside of reality.


“The potential for Second Life is very big,” said Justin Hamilton, Miller’s deputy chief of staff. “It’s a fascinating way to interact, and we can reach quite a few people.”

Not enough, apparently, to convince Clinton, Obama and Edwards to pay much attention. All three presidential hopefuls’ campaigns have instead focused on social networking sites such as Facebook and MySpace.

another great quote:
It's intense. You have to download something.



"Pols Get Second Chance To Connect Online"

Wednesday, November 7, 2007

marketing social media tools

here's what e-consultancy has to say about second life:

# Do longer term projects on Second Life as its not the environment where you get rapid spikes of traffic unless...

# ....you get God to turn up as Random House did when marketing Richard Dawkins 'The God Delusion' in Second Life. A great book and a great piece of marketing.